You can also adjust the position of the overview in the Viewport using the Overview Location values. This shows a printout of the following information in the Viewport:Ĭlicking the Overview Font option will let you choose whether you want to view the Small or Normal sized font. Given that you may have thousands of particles, you can also limit the amount of data displayed to a maximum number of particles.Ĭlick Debug Overview Enabled to turn on the display of these values in the Viewport. This section lets you show detailed information on individual particles in the Viewport. This section displays detailed information for each system in the Viewport of the Level Editor. Leaving these filters to (*) includes all assets.įor more information, see Wildcard Searching. For example, you can type in *fountain* to display objects that contain fountain anywhere in the name. This section lets you set filters so that you only display information about actors, components, systems, or emitters that match that filter. This section lets you turn on an overview section at the top of the Debug HUD that includes the total number of systems, total scalability, total number of active emitters, total number of particles, and total memory. This data is broken up into several groups. You can choose to display a variety of data. The settings that you select in the Debug HUD tab will be saved between sessions. Once the Debug HUD is enabled, you will see a printout of various values in the Viewport. To turn on the Debug HUD, select the Debug HUD Enabled option from the Debug HUD tab. You can then choose what information to display by adjusting the options. You can turn on the Debug HUD to show a heads-up display directly in the Viewport of your level. The first tab in the Debugger is the Debug HUD tab. Set the Debugging options to a different session, for example to a console, or PIE. Use various performance testing tools to analyze your Niagara simulations. The FX Outliner gives you debugging and profiling data on Niagara as it runs on a device or in PIE. This code is their intellectual property, and they are well within their rights to sell it.Debug Hud lets you turn on a heads-up display to view detailed information about the simulations in your level. Magic Engine has it's own unique code, written by it's developers. You may as well say that it's totally okay to swipe DVD burners from Best Buy, because the only reason to own one is to pirate movies and games, right? That is not illegal.įurthermore, Magic Engine will run actual game discs (to the best of my knowledge), so it's entirely feasible that somebody could have a use for the software that doesn't involve piracy. You aren't producing an identical clone of the hardware, you're simply writing software that performs the same function that the hardware was created for. There are actually no legal issues with emulating hardware, as software is considered entirely different. They basically got bullied out of the market, as Sony knew full well that they could outlast Bleem monetarily in a prolonged legal battle. The legal fees are what killed the company, not the courts. It should be noted that Bleem won in court against Sony. The game is filled with Japanese RPG's, but if you only speak English here are the games I recommend: Zenki (really expensive and rare to buy), Chip Chan Kick!, Super God Trooper Zeroigar, and the translated Welcome to Pia Carrot.Īnyone know about any other fan translations or cool games? One fan translation exists for the system, Welcome to Pia Carrot. In the magazine RetroGamer avid PC-FX collector, Aaron Nanto, said it took him five years to collect every game for the system and that was several years ago. It is very difficult to collect every game for the system. A demo version is available for download, but you will need to buy a key to play longer than five minute intervals. The best emulator for the system is the Magic Engine FX. The PC-FX has no copy protection measures, meaning you can burn any game to a Cd-R and it should work. Only 62 games were made for the system during it's lifespan. Here are some interesting things about the system: The PC-FX needs a topic since people keep mentioning it in the Sega CD thread.
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